For sports · Future of Sports Network

Any sport.Verified at the source.

Put the engine, the verifiers and the ledger behind your competition.
Every result is measured, checked by verifiers and signed, so players, sponsors, insurers and lenders can rely on it.

Published rates, paid per session

Three kinds of results, in every sport

We launched with bowling, squash, cricket and The Last Cup™. The engine is not limited to them: any sport with rules and a playing area can be added

KindWhat it answersExamples
Discrete

Did it happen, under the rules?

Pins down, cup made, ball in or out, stumps hit, putt holed.

Measured

How much, with a stated margin of error.

Where a ball landed, delivery speed, distance from the line, timing to the beat.

Derived

Scores built from the two, by published rules.

Frame score, rally won, challenge score, ratings.

No model yet? Start by confirming participation. The network can confirm that identified players played at a place and time before a full model exists for your sport. Meanwhile, verifiers label your footage to train a model for it on the Kinetic Truth Engine™, at scale.

Rated across venues. The FSP® Rating, a player skill rating from Rookie to Ace, moves on verified results against expectation, so a player’s rating travels with them from one venue or city to the next.

Get started

Four steps to verified play

The same steps whether you run one venue or a national league

Map the playing area

Each lane, court or table is calibrated to its real dimensions and rechecked every session.

Phones or cameras

Players’ phones through the FSP® app, signed IP cameras, or fixed units. All stay off until a player opts in.

Verifiers teach the model

Short snippets go to many verifiers at once. Fifty verifiers can label an eight-minute session in a minute or two.

Pay per session

Verification, officiating and ratings at published rates. Results publish to the ledger.

What you bring. What we bring.

No hardware purchase and no integration project to begin. Most of the work is on our side

You provide

  • The rules of your sport or format
  • Access to the lanes, courts or tables to calibrate
  • Existing footage, if you have it, to train a model sooner
  • Players who opt in through the FSP® app

We provide

  • Calibration of every playing area, rechecked each session
  • A model for your sport, trained by verifiers on the Kinetic Truth Engine™
  • Verification, officiating and ratings at published rates, billed per session
  • Results delivered to you and published to the ledger

Players own their data and opt in each session. Raw video is never published, minors need verifiable parental consent, and what you can share is set by the players’ consent. Data & consent ↗

One engine, Multiple uses.

A result that travels

Verify every game, not just the final. When a phone is enough to officiate, thousands of everyday players can compete for real results, and each verified game becomes something you can charge for, sponsor or insure.

  • Paid entry to verified leagues and challenges, at any venue
  • Sponsor and prize money tied to verified results
  • Ratings that bring players back to compete again
Discuss this use case ↗

Competition record

Input
A consented sporting event
Evidence
Capture + independent review
Output
Signed outcome
Use
Result, rating or officiating

The record carries evidence. The receiving organisation decides how to act on it.

Every result, where you need it.

The same verified result arrives three ways, from the same record, so your scoreboard, your systems and the public record always agree

  1. 01

    Operator dashboard

    Live and past sessions, results, disputes and player ratings for each venue you run.

  2. 02

    API and webhooks

    Each result is pushed to your systems as it publishes: scoring, leaderboards, prize payouts, sponsor reporting.

  3. 03

    The public record

    A signed record on the ledger that players, sponsors and insurers can check without asking you or us.

Webhook / result.publishedSample

{
  "event": "result.published",
  "record_id": "bowling-001",
  "venue": "lane-07 · Chicago",
  "player": "fsp:pl_8k2q…",
  "result": "strike",
  "measured": { "ball_speed_mph": [17.2, 0.3] },
  "state": "reviewed",
  "verifiers": "3 of 3",
  "cosigned": "FSN + 4 of 5 witnesses",
  "ledger_tx": "0x7c2e…19b4"
}
A sample payload, not live data. Player IDs are pseudonymous.

Proven on our own properties first

World Bowling League

Bowling

Venue-based competition and distribution for the bowling models.

World Premier Squash

Squash

Venue-based competition and distribution for the squash models.

The Last Cup™

Phone-based play

An owned competitive format built for verification on a participant’s phone.

Team Blue Rising

Sports-group asset

The group’s electric raceboat team. It has no network verification role.

The same engine, verifiers and ledger are available to any arena, league or organisation, at the same published rates.

A phone is enough to start

The Last Cup™ is played and verified on a phone, down to which cup was made. Any sport can begin the same way, before cameras or fixed units

How a sport joins
Kinetic Truth Engine™ / The Last Cup™Real play, demonstration

Operators can be license holders too

Leagues, operators, sponsors and labs that use the network may also hold CORE Delegator Licenses, on the same terms as every other holder. Commercial work with FSN is separate, at published rates

About the CORE Delegator License

If it can be scored, it can be verified.

Tell us what you need to verify

Describe the activity, the people involved and the decision that better evidence would support

Your organisation

Required unless marked optional.

A member of the partnerships team will reply.

See what a verified result contains

Open a sample record: the capture, the measurement, the review and the signature.